Experimental rules for some of the other Grimdark denizens for use in Betrayal at Calth.
Space Hulk Genestealers
Units have been given Action profiles as listed below:
(A)ssualt, (S)hooting or (P)ower with a dice count.
Critical Effect
Special Rules
Genestealer Blip
Armour -
Stamina -
Bulk 3
Special:
- Reveal any blip that is in a hex with full or partial line of sight. Revealed blips retain the actions points.
- Advance moves cover 2 squares. Run cover 3
Genestealer
Armour 1
Stamina 2
Bulk 1
Special:
- Advance moves cover 2 squares. Run cover 3
- When defending an Assault, roll 4 dice
Claw Attack (4A)
Critical: Target unit halves its armour
Genestealer Prime
Armour 1
Stamina 4
Bulk 1
Special:
- Advance moves cover 2 squares. Run cover 3
- When defending an Assault, roll 4 dice
Claw Attack (5A)
Critical: Target Unit halves its armour
Psychic Barrarge (4S)
Critical: Target unit loses all action points
Call of the Brood (4P)
Special: For each hit, place an additional blip at any unsighted board edge hex. For each critical hit place a blip on any hex, revealing it right away if needed. Placed blips start with 1 action point. For each sheild restore any blips to 2 action points.