"When I was a child I played with childish things. Now that I am a man I still play with childish things, just bigger more expensive ones..."

Betrayal at Calth - Addon Units

Experimental rules for some of the other Grimdark denizens for use in Betrayal at Calth.







Space Hulk Genestealers

Units have been given Action profiles as listed below:
(A)ssualt, (S)hooting or (P)ower with a dice count.
Critical Effect
Special Rules


Genestealer Blip
Armour     -
Stamina    -
Bulk           3
Special:    
Reveal any blip that is in a hex with full or partial line of sight. Revealed blips retain the actions points.
- Advance moves cover 2 squares. Run cover 3


Genestealer
Armour     1
Stamina    2
Bulk           1
Special:     
- Advance moves cover 2 squares. Run cover 3
- When defending an Assault, roll 4 dice

Claw Attack (4A)
Critical: Target unit halves its armour


Genestealer Prime
Armour     1
Stamina    4
Bulk           1
Special:     
- Advance moves cover 2 squares. Run cover 3
- When defending an Assault, roll 4 dice

Claw Attack (5A)
Critical: Target Unit halves its armour

Psychic Barrarge (4S)
Critical: Target unit loses all action points

Call of the Brood (4P)
Special: For each hit, place an additional blip at any unsighted board edge hex. For each critical hit place a blip on any hex, revealing it right away if needed. Placed blips start with 1 action point. For each sheild restore any blips to 2 action points.